![]() ![]() Could also be simplified down a bit to the reversed sanity gain/loss for a period. A tumblr blog dedicated to the PC game American McGees Alice and its recent sequel, Alice: Madness Returns and now the recently released, Alice in Otherlands. Using the flower will reverse the effects of sanity but cause it to wilt for a period of time. ![]() Perhaps giving it the equalizing effect on sanity. You could have her character specific item be a rose rather than the vorpal blade. If i'm reading correctly, the game mentioned that roses are used as a unit of health. I think the first thing to work out is exactly how much you want the character to change the gameplay.Īnother idea I quite like the idea of is an item a bit like abbigail's flower. Though if what dragon says is true then the character concept is common (i'd believe it, reversal of the norm is a common character trait for mods.) You can fix this with editing the defaultpc.cfg file in the bin/base directory of Alice1. By default the game never launches in fullscreen. The game seems to use the language that is used in Alice Madness Returns. I think the shadow creatures are hard coded rather than character coded, but if the trigger percentages are character based it would be plausible. I should note that this HD version includes all official languages for the game. You start to lose health and have monsters attack at max sanity. ![]() I think fitting the theme of the game would be keeping the sanity drain on things normal, but reversing the effects of sanity loss. My interest is piqued, I was actually just going through to look for guides to make my own character, so (attempting to help) helping on this would be a good exercise! ![]()
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